Factorio seablock5/17/2023 Other times I just want to be left the fuck alone so I can design my next 5km x 5km factory segment in peace without constant distractions. There are also enemy AI mods that affect how they spawn, and they'll even use scent-tracking to hunt players specifically as well as intelligently probe for weaknesses with small scout packs and then only attack where you're weakest with big groups. There are mods for burrowing, climbing, exploding and all other kinds of enemies. Good luck surviving against a horde of Behemoth biters without flamethrower or rockets or combat drones or fucking nuclear grade bullets. Of course you won't survive without more weapons later on, but that already applies to Factorio right now. None of this hinders your ability to progress in the game, all it does it make the combat aspect of the game more varied and interesting. Enemies that randomly stop moving and attacking and withdraw into their shell for a short period, giving them incredible defense for the duration. Enemies that become much stronger or become dormant depending on time of day. Enemies that are on water and never come to the shore. Enemies that prioritize attacking your drones. Add third spitter that tosses high damage grenades which explode after a few seconds.Īdd enemy that slowly floats around randomly and damages anything nearby with electricity, but never chases you, allowing you to avoid them.Īdd underground crawling mole enemies that are hard to see visually and have a strong flamethrower resistance, but easily killed by explosives and land mines.Īdd a tanky enemy that intercepts all projectiles that passes through and takes the damage onto itself, but is mortally weak against flamethrowers.Įnemies that are paralyzed by disruptor drones or gas grenades. Add another that shoots 8 spikes in a circular pattern and you have to dodge them.Īdd second spitter type that shoots non-homing projectiles from a long distance that can be dodged. It's not that you can't go there with the wrong weapons, it just becomes much more inconvenient.Īdd a worm variation that spews toxic gas that floats in the nearby environment for a while. You'll have to use either a machine gun or a shotgun on them to pick them off quickly, but those weapons are weak against biters with such ridiculous defense/HP. For example add an enemy that charges at you at high speed and explodes on contact. also note that geode processing is the method to convert geodes into gemstones.Well duh, I don't mean "spawn behemoths randomly", I mean add variance in the behaviors so it's not the same shit every single time. The fact that you produce as much copper as you do iron without slurry processing will lead to vast overstocking of copper and though you could possibly find sinks for that it becomes a hassle to keep up with building those sinks to keep your ore production up uness you want to risk iron production coming to a halt because you can't find ways to dispose of all the copper you get. This doesn't matter much in the early game but when building a megabase you discover you might only use 1 or 2 copper per 3 or 4 iron. If you're using Angel's Smelting you may have noticed you end up with tonnes and TONNES of copper ore and the green slurry allows you to bypass that in favour of getting the ore you want directly.īrown slurry, on the other hand, is more of a generic catalyst to deal with the vast amounts of slag/rock dust. The green slurry is mainly used for ore controll. OP your thought about this is just about right on the money imho.
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